And obnoxiously, yet unsurprisingly enough, a sniper perched in a decent position will almost always dominate the battlefield thanks to the insanely good sightlines in this game and the fact that trying to shoot a sniper from long range with anything but another sniper rifle is practically impossible. The nature of Insurgency also means that specific tactics like corner camping will inherently be a powerful strategy with the maps doing very little to address concerns regarding this style of play. There is still a long way to go before New World Interactive gets this game to Arma 3 levels of co-op goodness. A co-op mode is present, but I found it quite boring, and the enemy AI isn’t very intelligent. I get it, you want to make a purpose-built game for hardcore gamers, but a friendly casual game mode where I can just refine my shooting skills with constant gunfighting would be a big help. I find that Insurgency lacks some more casual game modes. Lastly, there is a proper domination mode featuring three flags without the respawn limitations of Firefight.Įach mode is fun and adequately balanced, but you’ll find the most fun to be had in Push and Domination unless you do have a coordinated team that communicates and plays together in Firefight and Frontline. Frontline is a wave-based PvP mode where the goal is to reach the enemy weapon cache and destroy it to move the line forward. Firefight is the higher stakes domination-style game mode featuring three objectives, one for each team and a neutral one, respawns only occurring upon capturing an objective. Push, a game mode featuring one objective at a time where attackers must take the objective as it advances throughout the map while defenders push them back. Insurgency Sandstorm features four core PvP game types, each one being 10 vs.10. As a matter of fact, gunshots are quite a scary sound in this game they’re punchy enough to make you flinch in real life. Guns have a satisfying weight, thanks to some high-quality sound design and animations that prioritize realism over the typical action movie characterization of weapons that games usually do. If you have ever been downrange, this game will feel like you’re right back in there. Recoil and bullet spread is inconsistent, and keeping your rifle on the full auto mode is a sure-fire way to whiff every shot in the heat of a gunfight. Gunplay in Insurgency is tricky but adds to the realistic feeling of the game. Whether it is making call-outs for enemy positions or stating that you are clearing a room so a friendly doesn’t accidentally shoot you, communication will get you farther in Insurgency than your AKM could on its own. In this game, two or three bullets are enough to take you down, meaning that being a lone wolf and attempting to Rambo your way through a squad of enemies is going to end very poorly. It is a game you have to try if you’re looking for a more hardcore FPS experience that was previously locked to the PC platform, even if there are a few misfires along the way.įorget everything Call of Duty and Battlefield have ever taught you about playing shooters Insurgency is about careful tactics, positioning, and taking cover over anything else. Insurgency Sandstorm is nothing short of a heart-racing experience-digital adrenaline. The development team at New World Interactive has done a great job at porting their team-based shooter to PlayStation and Xbox. After many years of carving out a space in the hardcore mil-sim shooter genre on PC, Insurgency Sandstorm has found its way into the hands of console gamers.
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